What is a “social experiment”?

We don't yet know exactly what social experiments look like, but from the first attempts of basecampers to launch some, we already know three of their most important features:

First, they all aim to create (or recover) something that's missing (or endangered) from our everyday social experience, e.g.:

  • The aspects of ourselves that we are not expressing into society,
  • The important, unsettling questions we're not asking,
  • The uncomfortable conversations we're not having,
  • The mixing of people that is not happening,
  • The learning from one another that is not occurring, and/or
  • The pathways of action we're not seeing.

Second, they all theorize an explicit connection between personal change and public change. Social experiments do not include, for example:

  • "Self development" or "leadership development" purely for personal gain or for its own sake, nor
  • "Solutioneering" - solving a quantifiable problem (say, food waste) in a way (say, a new app) that fails to grapple with the hard-to-quantify personal and social dimensions of the situation

Third, to be a social experiment, the actors, the actions, and the acted-upon must all be integral parts of it.