Using The Adoption Life Cycle To Pace Your Marketing And Storytelling

The adoption lifecycle is the speed at which your customer groups adopt or accept your product, service or creation. The process of adoption over time is typically illustrated as a classical normal distribution or "bell curve." The demographic and psychological profiles of each adoption group were originally specified by the North Central Rural Sociology Committee, Subcommittee for the Study of Diffusion of Farm Practices

The report broke out the groups as follows:
 Innovators
 Early adopters
 Early majority
 Late majority
 Laggards

The adoption lifecycle, and its accompanying groups, is really important for understanding the marketing and storytelling that needs to happen for your product, service or creation.

If you analyze the ways in which Bungie executed their marketing in the first two phases, you can see that they focused solely on the innovators and early adopters and the amount of marketing they did matched the height of the curve.
Let's take a look at this modified chart. On its own, it simply shows the average number of people in each of the adoption groups. This is useful, as it will help you determine who should be in each group, but it's not particularly helpful when looking at a launch calendar or plotting out your marketing activities.

Looking at the new chart above, you can begin to see that the number of people in each stage of the adoption lifecycle has a direct correlation to both time and effort. Let's break this down by group.

 Innovators and early adopters
o When to Market to this Group: First
o Amount of Time Spent Marketing to this Group: 30% of Total Effort

Marketing to this group first is important because this contains the group of individuals who are your most loyal customers. These are the people who are the most interested in what you are creating and may even want to be involved in the process early on (beta testers, for example.)
In terms of effort spent for this group, we want to spend less of our marketing efforts here because they are already, in many cases, on board and need less convincing that what you are creating is for them.However, it is still important to create high quality, high calibre marketing pieces for them as they will be the most appreciative (and critical) of what it is you are producing.

 Early and late majority adopters
o When to Market to this Group: Second
o Amount of Time Spent Marketing to this Group: 60% of Total Effort

Early and late majority adopters are what some people refer to as your "mainstream audience." This is your largest group and will represent the majority of your sales so it makes sense that you would focus more effort and time on this group in particular.
This group may also need more convincing, more examples and more time to become emotionally invested in what it is you are selling. So, it is important to implement a wide range of marketing activities for this group so that you can hit the various demographic groups that exist here.

 Laggards
o When to Market to this Group: Last
o Amount of Time Spent Marketing to this Group: 10% of Total Effort

Lastly, you'll want to conserve your final marketing efforts to the laggards. This group represents the potential customers that are on the fringe and will likely need a lot of convincing and emotional pull in order to convert them from potential to actual customer.
Marketing to this group takes effort and does not represent a large number of potential sales so it is best to keep them last in your launch plans and marketing efforts.
Now that we've uncovered the adoption lifecycle, and the groups that exist within it, let's continue looking at how Bungie launched Destiny and made it a huge success.

CHAPTER TWO SUMMARY (TL;DR)

Know your adoption lifecycle early on and use it to pace your marketing calendar and efforts.