Inviting Your Customer Base To The Party Before It Begins

The reveal of the name, an invitation to get to know the game a little better and a personal invitation to connect with the company and the other fans on multiple platforms was the perfect way to solidify an emotional connection with fans. They opened their doors and said, "We're not quite ready but come on in, we'd love to have you and we want you to be a part of this."

A lot of companies will wait to build the community, and invite people to engage with their creation, until the creation is finished. The belief is that you don't want your customers to see the messy stages of creation but rather the finished masterpiece. This couldn't be further from the truth.

A perfect example of this, in our current Internet space, is the website
Kickstarter. Kickstarter is a platform on which creators can share their creations, most often in a mock-up, model or idea phase, and receive investment dollars from regular people around the globe. These investment dollars usually net the investor a reward for doing so (first access to the product, a sit down dinner with the creator, etc.) and because the investor is coming in so early on in the process, they often become emotionally attached to the creation even though it's not a real, tangible thing yet.

Video game creators are fantastic at doing this as they invite people in to the various stages of game development by doling out alpha and beta invitations to their games. For those of you who aren't gamers, this means that while the game is being developed, they invite a select group of people to play the game, report any bugs that are found and report on their overall experience and opinion of the game. They invite their testers into the mess so that they can help co-create the finished masterpiece.

Inviting people to the party before it begins does not always mean exposing your product, service or creation to them early, though. It could simply mean housing a Facebook group or a community forum where you can open up topics of conversation that will help you gain insight into what it is that your demographic wants.

Bungie did a mix of both. They created the communities, as shown in their blog post above, invited people to connect with them in those ways and they also did alpha and beta test rounds (to the tune of 4.6 million players) with their demographic to pull in that much needed feedback.

For your particular company, think about the ways in which you might engage your audience before you create your product or service. How can you begin having the conversations now that you'll inevitably need to be having later? How can you use the communities' emotional investment to build momentum, create a better product or service and ultimately, have a fantastic launch day?

CHAPTER THREE SUMMARY (TL;DR)

Invite people to your party before it begins so that you can create emotional attachment to your creation, build momentum as a community and gain valuable feedback to make a better product.