The aim of an infinite game is to keep playing, the one of a role game is to develop the player's character.
This story is about us, human beings, and the world we created for ourselves. Let's face it, current system isn't working well. And we are hiding uncomfortable truths to our own selves. Because closing our eyes is easier. We call this discomfort Tensions, and to process them peacefully and effectively we are creating The Guides Game.
Players in Guides have an Avatar that is representing their "real" self. Meaning they keep developing themselves as a whole, as a consequence society evolves. The 3 main aspects are:
Understanding 3 key factors:
We are in this together, unite we are stronger, change is beautiful.
A note about Storytelling
If the story is about us, the gameplay should reflect our needs for evolution. A Metaphysic approach to level design and the creation of the Guides Chapters is crucial. Thinking about the power of the right question, we will nourish our discomfort with the questions coming directly from our curiosity.
#SeedAStory / The Question you ask today can generate a level in Guides.
A note about Pathways
Take a step, don't think about it (value intuition). Next time you're on the landscape the pathways will have readapted again to show show something new.
Landscape, guilds&clans, quests, bringing people together, process tensions, and create/update guides to improve knowledge.