The Anti-Flappy Bird Approach to Building a Game on Mobile
An entry level guide to no hype, process driven, revenue producing mobile games for iOS, Android and more. Priced like an app.
I help mobile game companies grow their user bases, monetize users, and publish their games. I have been involved in the production and launch of many top 100 games including The New York Times Crosswords app, The Rubik's Cube app, Phase 10, SkipBo, Blokus, and more. I also head up publishing at Magmic Games.
An entry level guide to no hype, process driven, revenue producing mobile games for iOS, Android and more. Priced like an app.
The basics for building traffic to your website.
Run a contest that goes viral making customers advocates